In the NTSC edition the music played is from when the player fails in Die Hard: With a Vengeance. Track 22 is a sine-wave sound, in the PAL edition the 21st track is an identical copy of 20th track (used when the player kills the last enemy on the floor in Die Hard and the bomb is enabled). Tracks 16-19 are unused during gameplay, but are accessible through the in-game "CD Player" option as bonus tracks. Only tracks 40-48 are actually the soundtrack itself.Ī re-recording of the soundtrack was released by the original composer Mark Knight, in 2011.Ĭontains the entire OST as well as character lose quotes.Ĭontains the entire OST and car sounds used in menus.Ĭontains the entire OST. The 2nd track features Alucard humorously alerting the listener not to play "Cut Number One" (computer data track) 3rd is a "hidden" music track, featuring audio not used in the game. The track played during the in-game credits sequence can be listened to in full. This list is for games of the original PlayStation console that feature CDDA audio tracks:Įven numbered tracks are background music, odd numbered tracks are a few seconds of silence and the last track is a sine-wave sound.Ĭontains the entire soundtrack plus all mission briefings.Ĭontains both sound effects and the soundtrack. Generally when a PlayStation Game title is played in a normal audio CD Player, the first track contains game data which may produce static if played. These audio tracks could also be accessed through the original PlayStation console's CD Audio Player feature after startup. Game Developers would often format in-game audio as CD audio that could be accessed with a normal CD player, as well as adding hidden tracks featuring audio not otherwise accessible through normal game playback methods.
0 Comments
Leave a Reply. |